They basically never get nerfed and they have both HE and AP rounds. I would grind the US line or the Soviet line. You are doing way more damage with "HE" as with "SAP" rounds. Often enough the shells will bounce and the current meta is "High Explosive" Meta. ![]() The Italian cruisers have "SAP" rounds, but the problem with them is the shell traversity. You must have a very good aim to hit something with this ship. The second T 10 british cruiser the Goliath is more sturdy, but the shell speed is very, very slow. Very hard for beginners to play only with "AP" rounds. Furthermore it has no "High Explosive" Rounds. Yes the have super heal, but the Minotaur the light T 10 cruiser can be sunk very quickly when you are new to this game. The british T 10 cruisers are very hard to play. And the other T 10 US cruiser the Worcester is great too. The Des Moines, the T 10 US cruiser is squishy but packs a punch. The soviet Cruiser Petropawlowsk is one of the best ships in the whole game. And the japanese cruisers can tank NOTHING! You can not even use the torpedos, because they are in the rear section of the ships and because of this you have to show full broadside to the enemy to use them. Is is basically close combat distance today in this game. The Mogami on T 8 was once a great ship for example, but is has only a range of 15,7 km. Furthermore the Zao on T 10 has a weak AA and gets blasted to bits with 2 or 3 volleys. ![]() They are very squishy ships with a garbage gun range and their T 10 Ship Zao is one of the oldest ships in the game and is in need of a complete rework. Japanese cruisers were once good, but they are heavily overnerfed today. If you want to heave really good cruisers which will not be nerfed to death and stay relevant for a long time stay with the US and the Soviet cruisers.
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